Book The Ecology of Games Connecting Youth Games and Learning John D and Catherine T MacArthur Foundation Series on Digital Media and Learning – thereeldoctor.co.uk
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memorization and repetition might be disastrous in the event of that dark future where we lose the whole information infrastructure but we live in the world of the given not the might be and need to maximize that Of course this reviewer still tries to teach basic theories just in case we lose the global database and still keeps is analog database in book form as much as possibleI also appreciated Salen s ideas in the opening essay on expanding Will Wright s two key moments in recognizing successful game design According to Will the first key moment is Can I try it p 11 It s a good sign when an observer wants to become a participant Again according to the SimCity designer the second key moment isThis Memorization And Repetition
Can I Save It P 12 Which save it p 12 which that the as become a creator and wants to be able to keep test and possibly improve the game experience I ve eard Will share those in conferences but I especially liked the way that Katie impr. E empowered through their participation in the creation uptake and revision of games; emergent gaming literacies including modding world building and learning ow to navigate a complex system; and ow games act as points of departure for other forms of knowledge literacy and social organizationContributorsIan Bogost Anna Everett James Paul Gee Mizuko Ito Barry Joseph Laurie McCarthy Jane McGonigal Cory Ondrejka Amit Pitaru Tom Satwicz Kurt Suire Reed Stevens S Craig Watkins.
Read & Download ó PDF, eBook or Kindle ePUB ´ Katie SalenUally remind my students note that the early adopting audience for each of those earlier targets was you guessed it adolescents pre teens and teenagers forming a threatening cultural coalition against parents who failed to understand these important icons in the new culture As a result I found The Ecology of Games to be a welcome and insightful collection of observations theories and possibilitiesIn the introduction an intriguing uotation captured my attention and the thoughts of several days uoting from an article in the Journal of Applied Developmental Psychology the article reads The meaning of knowing today as shifted from being able to remember and repeat information to being able to find it and use it p 5 Problem solving making connections learning to sift andevaluate data and finding ways to present a coherent story from and finding ways to present a story from data are vital to the learning and surviving experience today Naturally we realize that all of the digital mnemonics we use in order. Games edited by Rules of Play author Katie Salen aims to expand upon and add nuance to the debate over the value of games which so far as been vociferous but overly polemical and surprisingly shallow Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that as the participatory nature of gaming at its core They look at the ways in which youth ar. A selection of essays by various authors that makes some interesting comparisons Bought this mainly for the articles by Bogost and McGonigal which you can find for free online as well Both are solid pieces of writing on ways inWhich Games Can Be Used Beyond Entertainmentgames can be used beyond entertainment I figured were worth The Secret Art of Great Conversation having in dead tree format This stimulating book of essays emphasizes the positive potential of playing games almost to the exclusion of the negative To be sureats are tipped to the negatives this is not a group of scholars in denial The Ecology of Games simplyRECOGNIZES THAT GAMES HAVE RECEIVED ENOUGH NEGATIVE PRINT ANDthat games Comic Print and Theatre in Early Modern Amsterdam have received enough negative print and elected to deal with the positive aspects of games as learning laboratories and attitude modifiers as opposed to games as a national threat Indeed the threat filled literature and media targeting video games as anti social forces must remind one of similar rants against comics television rock music film and earlier role playing games As I perpet. An exploration of games as systems in which young people participate as gamers producers and learnersIn the many studies of games and young people's use of them littleas been written about an overall ecology of gaming game design and play mapping the ways that all the various elements from coding to social practices to aesthetics coexist in the game world This volume looks at games as systems in which young users participate as gamers producers and learners The Ecology of.